M1014, FRAG-12 SHELLS:

<!-- EXPLOSIVE ROUND FIRING SHOTGUN -->
	<weapon type="EPISODIC_10">
		<data slot="SHOTGUN" firetype="INSTANT_HIT" damagetype="EXPLOSIVE" group="SHOTGUN" targetrange="30.0" weaponrange="35.0" clipsize="8" ammomax="126" timebetweenshots="433">
			<damage base="40" networkplayermod="2.5" networkpedmod="1.25"/>
			<physics force="75.0"/>
			<reload time="2666" fasttime="1666" crouchtime="2666"/>

			<aiming accuracy="0.7" pellets="6">
				<offset x="0.12" y="1.0" z="0.55"/>
				<crouchedoffset x="0.15" y="1.0" z="0.05"/>
				<reticule standing="1.1" ducked="1.1" scale="0.0"/>
			</aiming>

			<pickup regentime="600000" ammoonstreet="80"/>

			<controller>
				<rumble duration="90" intensity="0.1"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_AIM</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>ANIM_RELOAD</flag>
				<flag>ANIM_CROUCH_FIRE</flag>
				<flag>2HANDED</flag>
			</flags>
		</data>

		<assets model="w_e2_aa12_exp">
			<anim group="gun@baretta">
				
			</anim>

			<effects>
				<muzzle fx="muz_AA12"/>
				<shell fx="weap_ejected_AA12_grn"/>
			</effects>
		</assets>
	</weapon>